![]() ![]() Why we want to know about him? Well, to have some understanding of Edgar of course, as that is one of his obsessions. For some coin he directs us to some shady fisherman to hear more about Hershaw. Let's visit or mimir, the grocery shop's owner. One shady person from the past, one from the present. From him we hear two more person: Gregor Hershow and dr. We don't get any more information, so let's visit his father isntead (the opposite way to the town, strange we know the location of the father, but not the son). Still not convincing enugh (or he's mere greedy), so let's buy a map too. The gorcerer isn't helpful at start, so let's enter the row of his customers and buy a boksz of matchbox. Finaly some old woman leads you to the grocery, what opens the same time. If you've read the newspaper you might see some reason, or maybe Edgar is really acting weirdo. ![]() As we are a minor aristocrat thus living further from town we have to ride our motorcycle. This time it is Robert Eagleton asking you to pay a visit to your friend visiting just a short while ago, because he acts strange.įor this we have to go to the town. After a disturbing cutscreen he leaves.Īs you go back to your room another knock is heared. Necronomicon (full detailed walkthrough with reasons!) Actually it just lost the controlls, and I had to use the windows-toolbar to click on it again on what it said "Cult is already running", then the controlls got reactivated. You don't really have a clue what to do (I was sent to a guy who I could not find, was sent for an envelope I don't know where to look for, pushed(?) buttons(?) just because they were there).Īnd the program seems awfully glitchy as it many times freezed. ![]() The game is a like something made by RPGMaker 2000 or something. The militarised cult has the usual toxins, brainwashed members etc., while you only have your negotiation-skill (noone shall be harmed if possible). The story seems also appealing: you are a police-negotiator who wlks in a cult-hostage situation. everyone should know a blockout game is about arranging the blocks!Īlso if according to the backgroundstory (given in a docu before the very first level) we are aginst the alien, then why I'm battling pygims and ninjas?įrom the all-hundred (so much not even fun) levels I found only 1 notable, where ninjas jumped on you from the upper floor when you destroyed the ground objects.įor this game you can choose a wild variate of languages. Well, as long as you ntice only the skin changes between levels. In "The Getto" I found the last weaponry (auto shotgun).įinaly finished! The Military Base, the last level is much easier if you played it before, as you'll know: if there is a door, throw a molotov coctail at it then go near - the enemy comes out and gets fried!Īlso note: if you see or even suspect a napalmer, use a homing missile!Īnd at the beggining use rocket for fast clearing the initial enemies. 100 health is the maximum, and I'm getting better as this was like the 3rd lvl where I ended with more then 10 armor. The Construction Site: an nterresting level where the movement is limited, but the shooting isn't. The only advice I can give is: try to alway be behind cover, see what you're shooting at, and try to abose gellered shots (there is no time limit, and the ammo in SMG is unlimited, and the ARE dangerous). Not sure if it is lvl8 or 9, but The Train is a bloody hard level, 'cause many enemy uses fire against you. Try to use barrels, if one blows up it tosses away others (gives range). Lvl6: the place is tight, so try to outmanouver the enemy. Lvl5: try to rely on holes where the opponents can't pass. Lvl4: run in at the beggining to the fenced area, then when things calm down a little start to clean the map from the upper right corner to the lower left. If your health is below 100, it'll be rised to 100. Good to know that the game carries over your weapons/ammo, your armor, and lastly your health if it is above 100%. Also good idea to learn to use grenades/molotov coctail. So it was best going as soon as the requirement was reached. Lvl2 was hard 'cause it had no supplies, and had to use the shotgun a lot (at close distance it is a must on this difficulty). Then where the street sturned stood 3 guy with missle-launcher! Lvl1 had 2 hard points: getting out of my own garden was almost impossible. I'm going Postal: playing this gem on Mazochist difficulty! ![]()
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